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Game Review

by Myles Gibbs,

Monster Hunter Stories 2: Wings of Ruin

Nintendo Switch

Description:
Monster Hunter Stories 2: Wings of Ruin
Monster Hunter Stories 2, CAPCOM's second foray into the monster-collecting genre of games, promises to up the ante on what the first game delivered. Improved combat systems, 81 collectable monsties, voice acting, constant cinematics, and a sprawling overworld with day/night cycles are all present here. But do these come together in a meaningful way, or does in crumble under the weight of its ambitions?
Review:

The monster-collecting genre might be one of the most criminally under-represented in gaming. Aside from the Pokémon games and the steady trickle of indie projects inspired by that franchise, it's practically barren. It is my hope that Monster Hunter Stories 2 will stand as proof to AAA developers that there is currently a huge commercial demand for unique and polished ideas within that space; while it's by no means a masterpiece, it's safe to say that Monster Hunter Stories 2 provided the most enjoyable gameplay experience I've had within the genre in recent years. But there's more to a game than just the gameplay, so I'll start my discussion of Stories 2 with the aspect of it that left me the most conflicted – its story.

The plot of Stories 2 is tremendously satisfying and quite possibly the best that a JRPG has had to offer all year. It's thrilling, exciting, mysterious, and genuinely moving at times. However, like most JRPGs, it moves like molasses. Most of this game exists within such a stagnant storytelling limbo that whenever a critical scene was happening, I had to smack my cheeks and wipe my eyes to wake up from the dormant state my brain had settled into. The formula here is simple: an important plot point will occur, split by four or five mind-numbing errands pertaining to the current town you're in, all rounded out by a scene that ends the current arc before having the player move on to the next town. Then that process is rinsed and repeated for the remainder of the game's run time. As much as I want to give Monster Hunter Stories 2 nothing but commendations for a narrative that came off as genuinely fresh, its pacing just settles into too many low points far too often for me to ignore. Luckily, those low points are chock full of the most well-thought-out gameplay I've seen from a monster-collecting JRPG.

The combat of Monster Hunter Stories 2, maybe more than anything else, is what lends this game such a unique identity amongst its peers. It all goes back to the fact that the source material that inspired this game was the Monster Hunter franchise, while just about everything else that fills the genre was inspired by Pokémon. Thanks to that, the battle system has a wonderful flow and feels fresh to boot. Monster Hunter Stories 2 takes everything that worked about the first game in the series and pushes it just a bit further, landing at a point that feels like a perfect recontextualization of Monster Hunter battles into a turn-based format. Weapon types, elemental attacks, and status effects all play similar roles to the ones they have in base Monster Hunter games. Different weapon types have varying levels of effectiveness on different parts of monster's bodies, and each weapon has unique skills and playstyles that go along with them. The sword and shield, greatsword, hammer, hunting horn, bow, and gunlance are all available in this game, with the player able to bring three weapons with them into a combat encounter at a time. Tied into all of this is a “rock-paper-scissors” mechanic in the form of power, speed, and technical attacks. Pretty much every attack and skill in the game will fit into one of those three categories, and the way that Monster Hunter Stories utilizes this system is my favorite aspect of the game. Each monster in the game has its own proclivity towards one or two types of attacks, and many of them have states they will enter that will change things up. For instance, the Jade Barroth will begin a combat encounter by using speed attacks. If they armor themselves with a snow covering, their parts will all become weak to fire while they start to use technical abilities. If that snow mantle is broken off of them, they will enter an enraged state and use power attacks. The thing I love about combat like this is that it forces players to familiarize themselves with most monsters and monster types in the game – swift victories always come with a sense of mastery, especially because if you get good enough at predicting your opponent, you can pull off sync attacks with your monstie to stop your opponent from acting, or even ride your monstie to pull off a finisher.

Ironically enough, the biggest hindrance to executing any of these is the seemingly mandatory uncontrollable “buddy” that the game will sic on the player throughout the vast majority of its run time. The way that Monster Hunter Stories 2 handled its party system might seem like a small oversight, but it was easily the most frustrating aspect of the game that I encountered. Basically, you'll always have an extra party member in this game, either in the form of a hunter (a lone human) or a rider (a human and their monstie). There is no way to control these party members in combat, and they will often muck up any plans you might be trying to execute. Aside from just wanting a competent ally in battle, I also just wanted to be alone sometimes. I remember being so excited after leaving the tutorial island – it was me and my monsties against the world. Battles became a bit more difficult, and I found myself needing to make smart decisions with attacks and items in order to get through them. All that bright-eyed excitement was flushed down the drain when I was soon joined by Alwin and his powerful Legiana wyvern. I think what frustrates me about this misstep more than anything is that it's such a small oversight with such an easy fix that winds up sucking so much enjoyment out of what could've been a near perfect gaming experience.

That being said, if you're a fan of monster-collecting games and, like me, feel tired of the vastly overused Pokémon formula, Monster Hunter Stories 2 is a title that you shouldn't miss. It quickly carved out its own special place in my heart, and isn't a game that will be quickly forgotten.

Grade:
Overall : B+
Graphics : B+
Sound/Music : B
Gameplay : A
Presentation : A-

+ A well-executed story, great cinematics, and a uniquely enjoyable approach to combat make this a must-have for any monster-collecting enthusiasts.
Terrible pacing, some cringey dialogue, and most notably a frustratingly overlooked party system can make this game a bit of a headache from time to time.

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